AI Insights · Timothy · April 2024
Top 5 PVP Games Performance on Unified Platform in Ukraine - Q1 2024
Discover the top 5 PVP games in Ukraine for Q1 2024, with insights on downloads, revenue, and active user trends from Sensor Tower.
In Q1 2024, the top 5 PVP games in Ukraine showcased diverse performance metrics across downloads, revenue, and active users. Below is a detailed look at how each game fared during this period.
PUBG MOBILE from Tencent Mobile International Limited saw its weekly revenue peak at around $359K in mid-March, with fluctuations throughout the quarter. Weekly downloads declined from approximately 45K at the start of January to around 35K by the end of March. The game maintained a robust active user base, starting the quarter with around 1.3M users and ending with approximately 1.25M.
World of Tanks Blitz™ by WARGAMING Group Limited experienced a decrease in weekly revenue from $335K at the beginning of January to about $122K by the end of March. Downloads followed a similar declining trend, starting at approximately 27K and dropping to around 10K by the quarter's end. Active users also saw a downward trend, starting at around 685K and finishing the quarter at approximately 420K.
Brawl Stars from Supercell showed a significant increase in weekly revenue, peaking at approximately $264K in early March. Weekly downloads surged from around 42K at the beginning of January to a high of about 114K by mid-March. The game consistently grew its active user base, starting with around 2.2M users and reaching approximately 3.3M by the end of the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. had a relatively stable revenue, with weekly figures ranging from $89K to $134K throughout the quarter. Downloads remained steady, fluctuating between 9K and 14K. Active users saw a slight increase, starting with around 97K and reaching about 101K by the end of March.
Roblox from Roblox Corporation maintained a consistent revenue stream, averaging around $86K to $136K weekly. Downloads showed some variability, peaking at around 57K in mid-March. The game sustained a large active user base, starting the quarter with approximately 2.8M users and ending with about 2.6M.
These insights are derived from Sensor Tower's comprehensive data. For more detailed analytics and trends, visit Sensor Tower.